A XAML WPF Countdown Timer
This is a back-post of my CodeProject article
The zip file can be found here
It is rather old, and uses the .NET 4.x.
Introduction #
This article, describes the construction of a countdown timer application written in C# and WPF, using MVVMLight Toolkit. This article is based on the work of some previous articles I’ve written:
- A WPF Short TimeSpan Custom Control
- A WPF Spinner Custom Control
- A XAML Only Font ComboBox
- MVVMLight Using Two Views
As usual most of the code shown in this article is elided, particularly since no-one likes scrolling through 5 screens worth of XAML to see one the one line of interest. Please download the source zip file to see the whole thing.
Requirements and Features #
The Countdown Timer is going to be relatively simple:
- The starting time can be chosen by the user.
- Notify the user visually (in the application and task tray) and audibly.
- The application has settings that the user can change.
- The Windows 7 taskbar icon shows the progress of the timer.
The original motivation for this was that I came across the Pomodoro Technique whilst browsing the web and thought it would be fun to write a countdown timer that could be used for this. It is, in short, a ‘getting things done’ idea which can be boiled down to:
- work for 25 minutes
- break for 5 minutes
- repeat
So I decided that the default setting for the timer is 25 minutes, and that it should record the number of completed countdowns unobtrusively, should someone wish to use this application in that way.
Choosing the Underlying Timer #
We use the WPF DispatchTimer to perform a count. We are not making any guarantees about the accuracy of the timer.
In fact neither does the documentation:
Timers are not guaranteed to execute exactly when the time interval occurs, but they are guaranteed to not execute before the time interval occurs. This is because DispatcherTimer operations are placed on the Dispatcher queue like other operations. When the DispatcherTimer operation executes is dependent on the other jobs in the queue and their priorities.
By leveraging the .NET framework, we use a TimeSpan
that allows us to increment, and importantly, decrement by a specified amount. We then simply decrement our starting value every time the DispatchTimer
ticks, until we get a negative TimeSpan
, and then we stop.
The code is written in such a way that the TimerModel
is just a concrete implementation of ITimerModel
and the concrete instantiation of an ITimerModel
is generated from a single factory method: in other words you could write your own ITimerModel
derived class instead and update the factory method as required (e.g. use System.Threading.Timer
instead).
MVVM #
Since all ‘good’ WPF applications use MVVM to structure themselves, I’ll attempt to automatically make this application ‘good’ by default, by using an MVVM framework!
What does this mean? The application will be divided into:
Views
- XAML-only layouts that the application uses: i.e. the GUI and all its windows!ViewModels
- translate the data between theViews
and theModels
.Models
- the actual code that does the work (and everything else).
If you find this confusing or want to know more, please see another of my articles: WPF/MVVM Quick Start Tutorial.
Application Settings #
All applications have settings and this one is no different: to persist the application’s settings, we take advantage of the class System.Configuration.ApplicationSettingsBase
. This is subclassed for the WPF application when you create it, so you can then just address the application settings programmatically, for example:
_timer.Duration = Properties.Settings.Default.Duration;
where we have created a Duration
property.
In the same way that we hide the implementation of the Timer
behind a ITimerModel
interface, we also use an interface called ISettingsModel
class, and use a concrete instances called SettingsModel
, along with a factory method to retrieve an instance of the class. This gives us the option, as before, to change the settings backing store, to something else in the future (ini
file anyone?).
Updating Settings Between Application Versions #
To cater for updates to the application we can use the following method: define UpgradeRequired
in our settings, and set to True
by default. We then use:
if (Properties.Settings.Default.UpgradeRequired)
{
Properties.Settings.Default.Upgrade();
Properties.Settings.Default.UpgradeRequired = false;
Properties.Settings.Default.Save();
}
to force the upgrade of the application settings only when the UpgradeRequired
flag is true
. For newly versioned assemblies, all settings take their default values, this code is triggered, and the settings are copied from a previous application version, if it exists, to the new one.
It is worth noting that for this ’trick’ to work, you always need to define this field in your application settings in the very first version of your application.
The Views
and ViewModels
#
Ther application has several views that are all UserControls
and hosted in the MainWindow
. This means no pop-up dialogs! They are:
- The main
TimerView
- The
SettingsView
- The
AboutView
with the corresponding ViewModels
:
- The
TimerViewModel
- The
SettingsViewModel
- The
AboutViewModel
Changing Views and Messaging #
As we want to use ‘separation of concerns’, or ’encapsulation’ (if you prefer), we do not want view-models to communicate directly. In order to do this, we simply use message passing,.
The MVVMLight Toolkit provides us with a singleton Messenger
class that we can register message consumers and message producers with. So to raise an ’event’ in one view model from another, we simple pass a message, for example:
public class MainViewModel : ViewModelBase
{
public MainViewModel()
{
// Lastly, listen for messages from other view models.
Messenger.Default.Register<SimpleMessage>(this, ConsumeMessage);
}
private void ConsumeMessage(SimpleMessage message)
{
switch (message.Type)
{
case MessageType.TimerTick:
WindowTitle = message.Message;
break;
// ....
}
}
}
and in the TimerViewModel
:
public class TimerViewModel : ViewModelBase
{
private void OnTick(object sender, TimerModelEventArgs e)
{
Messenger.Default.Send(new SimpleMessage(MessageType.TimerTick, TimerValue));
}
}
What this achieves is as follows: the TimerViewModel
updates the TimerView
countdown clock in the main window’s ContentControl
, but we want to update the window’s title to also show the countdown. The main window View
is bound to the MainViewModel
, so to do this, and to keep the view-models separate we pass a message containing the time remaining. The reason we update the window title bar is discussed a little later.
The TaskBar Preview and the Window Title #
The countdown value is shown in the taskbar item thumbnail, and in the main window’s title. The reason we update the window’s title is that when a window is minimzed, the taskbar item thumbnail is not updated by Windows, so if you were to hover your mouse pointer over the icon on the task bar when the item is minimized, the thumbnail preview will display the countdown at the time you minimized the window. Fortunately, the title of the window is updated in the thumbnail preview, so we ensure that we update that to provide a visual clue to the user.
TaskBar Messages #
We need a second message type to comminicate task bar progress updates in Windows 7: since the MainWindow
‘view’ is bound to the MainViewModel
, we need to receive messages from the TimerViewModel
that are appropriate to update the task bar progress indicator. Fortunately this is relatively straightforward, and once again we make use of the Messenger.Default.Register
and Messenger.Default.Send
pattern we saw earlier.
The second message class is simply:
public class TaskbarItemMessage
{
public TaskbarItemMessage()
{
State = TaskbarItemProgressState.None;
Value = -1.0;
}
public TaskbarItemProgressState State { get; set; }
public double Value { get; set; }
public bool HasValue { get { return ! (Value < 0.0); } }
}
Our TimerViewModel
just send instances of these messages and the MainViewModel
receives them, and via the magic of data-binding, between the view model (MainViewModel
) and the view (MainWindow
) the taskbar progress indicator just updates:
<Window x:Class="Btl.MainWindow"
DataContext="{Binding Main,
Source={StaticResource Locator}}">
<Window.TaskbarItemInfo>
<TaskbarItemInfo ProgressState="{Binding ProgressState}" ProgressValue="{Binding ProgressValue}">
<TaskbarItemInfo.ThumbButtonInfos>
<ThumbButtonInfoCollection>
<ThumbButtonInfo Command="{Binding PlayCommand}"
Description="Start"
DismissWhenClicked="False"
ImageSource="Resources\icon.play.png" />
<ThumbButtonInfo Command="{Binding PauseCommand}"
Description="Pause"
DismissWhenClicked="False"
ImageSource="Resources\icon.pause.png" />
</ThumbButtonInfoCollection>
</TaskbarItemInfo.ThumbButtonInfos>
</TaskbarItemInfo>
</Window.TaskbarItemInfo>
<!-- ELIDED -->
</Window>
Since the TaskBarItemInfo
thumbnail previews offer us more than just the preview, we can add a thumbnail ‘Start’ and ‘Pause’ button (just like Media Player), so we can control the countdown timer from the thumbnail preview, hence the ThumbButtonInfo
elements above.
A Note on the UI Design #
There is some method to the madness of the Countdown Timer UI: since the Play and Pause buttons are likely to be the most used, they are the largest, then the settings and reset buttons are smaller so they are less likely to be clicked on. The ‘About’ window is accessed by a small ‘?’ in the bottom right hand corner.
Similarly, the ‘Ok’ and ‘Cancel’ buttons are widely separated in the Settings view so it is clear which one you want to click on.
And lastly, aside from the button icons (play, pause etc.), I’ve left the theming of the application alone, so that the OS can choose how to theme it. Of course, since this is an MVVM application, you can take the source code, fire up Blend, and change it however you like.
There are even some third-party libraries that will do a lot of the work for you, e.g. MahApps.Metro.
Bonus Features #
In the downloads section at the start of the article, there is also an MSI installer for anyone that cares to use it and just wants to install the timer.
All the source code is also on github and you are free to fork it, copy it, break it, etc. The MSI installer project uses Installshield, so it is part of the solution hosted on github, but not included in the zip files above (in case you, the reader, do not have it installed).